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'''Rora Capers''' is an underwater cavern, which is accessed through [[Rora River]]. It is first seen in ''[[Power Master 1: A Strange Journey]]''.
==''Power Master 1: A Strange Journey''==
{{Infobox Dungeon
{{Infobox Dungeon
|image = [[File:Rora Capers 1.png|300px]]
|image = [[File:Rora Capers 1.png|250px]]
|caption = First floor of Rora Capers in [[Power Master 1: A Strange Journey]]
|caption = First floor of Rora Capers in [[Power Master 1: A Strange Journey]]
|location = [[Land of Moneo]]
|location = [[Land of Moneo]]
|connections = [[Rora River]] (exit)
|connections = [[Rora River]] (exit)
|enemies = [[Shark]]s, [[Bruze]]
|enemies = [[Shark]]s, [[Bruze]]
|appearances = [[Power Master 1: A Strange Journey|''PM1'']]
}}
}}
'''Rora Capers''' is an underwater cavern, which is accessed through [[Rora River]]. It is first seen in ''[[Power Master 1: A Strange Journey]]''.
Rora Capers is filled with [[Shark]]s, which are fought by walking around in the water. They will not attack when the player is on land. To move forward on the first floor, the player needs to grab the [[Key]] from the [[Treasure Chest]] to the southeast.


==''Power Master 1: A Strange Journey''==
A majority of the basement floor is covered in water. In the southern segment of the floor is a room with boulders and a giant pit in the middle. Moving the boulders around, the player will be able to get the Treasure Chest containing a Key, and moving the boulder behind it will open a passage to leave the room. Opening the gate in the northeast room will start a battle with [[Bruze]].
Rora Capers is filled with [[Shark]]s, which are fought by walking around in the water. They will not attack when the player is on land. To move forward on the first floor, the player needs to grab the [[Key]] from the [[Treasure Chest]] to the southeast. The chest in the northeast contains a [[Silver Helmet]].
===Treasures===
*[[Key]]s
*[[Silver Helmet]] - Treasure Chest in the northeast section of the first floor
===Rooms===
<gallery>
Rora Capers 1.png|First floor of Rora Capers
Rora Capers 2.png|Basement floor of Rora Capers
</gallery>
{{clear}}
==''Power Master: A Strange Journey MV''==
{{NewGame|subject=yes|section=yes}}
{{Infobox Dungeon
|image = [[File:PMMV Rora Capers.png|250px]]
|caption = Rora Capers in [[Power Master: A Strange Journey MV]]
|location = [[Land of Moneo]]
|connections = [[Rora River]] (exit)
|enemies = [[Shark]]s, [[Bruze]]
}}
Rora Capers returns in ''[[Power Master: A Strange Journey MV]]''. The first area is largely unchanged, having raised sections, with the other sections being lowered into water, which the player can fight [[Shark]]s, [[Swordfish]], and [[Terrorpin]]s in. To progress, the player has to find the [[Door Key]] in the southeast area.


A majority of the basement floor is covered in water. In the southern segment of the floor is a room with boulders and a giant pit in the middle. Moving the boulders around, the player will be able to get the Treasure Chest containing a Key, and moving the boulder behind it will open a passage to leave the room. Opening the gate in the northeast room will start a battle with [[Bruze]].
The bottom floor is completely submerged, so the player will not be able to last long without an [[Aqua Patch]]. To progress, the player has to roll a boulder over a [[Pressure Switch]], which will open the gate leading to [[Bruze]].
===Treasures===
*90 [[Ser]]s
*[[Silver Armor]] - North section of the first floor.
*[[Frost Axe]] - In the locked [[Treasure Chest]] on the basement floor. The [[Chest Key]] for it is on a ledge to the left, which can be reached by blowing up a part of the wall with two [[Bomb]]s.


==Gallery==
==Gallery==
<gallery>
<gallery>
Rora Capers 1.png|First floor of Rora Capers in Power Master 1
Rora Capers PM1 Concept 1.jpg|Concept of Rora Capers for ''Power Master 1''
Rora Capers 2.png|Basement floor of Rora Capers in Power Master 1
Rora Capers PM1 Concept 2.jpg|Concept of Rora Capers for ''Power Master 1''
Rora Capers PM1 Concept 1.jpg|Concept of Rora Capers for Power Master 1
Rora Capers PM1 Concept 2.jpg|Concept of Rora Capers for Power Master 1
</gallery>
</gallery>
{{Areas}}
{{Areas}}
{{PM1}}
{{PM1}}
{{PMMV}}
[[Category:Caves]]
[[Category:Caves]]
[[Category:Power Master 1 Dungeons]]
[[Category:Power Master 1 Dungeons]]
[[Category:Power Master MV Dungeons]]

Latest revision as of 17:16, 23 January 2023

Rora Capers is an underwater cavern, which is accessed through Rora River. It is first seen in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Rora Capers
Rora Capers 1.png
First floor of Rora Capers in Power Master 1: A Strange Journey
Dungeon Information
Greater location Land of Moneo
Connections Rora River (exit)
Enemies Sharks, Bruze

Rora Capers is filled with Sharks, which are fought by walking around in the water. They will not attack when the player is on land. To move forward on the first floor, the player needs to grab the Key from the Treasure Chest to the southeast.

A majority of the basement floor is covered in water. In the southern segment of the floor is a room with boulders and a giant pit in the middle. Moving the boulders around, the player will be able to get the Treasure Chest containing a Key, and moving the boulder behind it will open a passage to leave the room. Opening the gate in the northeast room will start a battle with Bruze.

Treasures

Rooms

Power Master: A Strange Journey MV

New.png
This section is about a subject in an upcoming game.
Please do not add false or speculative information to the section and please site your sources.
Additionally, once the game is released, this section may need reorganizing.
Rora Capers
PMMV Rora Capers.png
Rora Capers in Power Master: A Strange Journey MV
Dungeon Information
Greater location Land of Moneo
Connections Rora River (exit)
Enemies Sharks, Bruze

Rora Capers returns in Power Master: A Strange Journey MV. The first area is largely unchanged, having raised sections, with the other sections being lowered into water, which the player can fight Sharks, Swordfish, and Terrorpins in. To progress, the player has to find the Door Key in the southeast area.

The bottom floor is completely submerged, so the player will not be able to last long without an Aqua Patch. To progress, the player has to roll a boulder over a Pressure Switch, which will open the gate leading to Bruze.

Treasures

Gallery