Welcome to the Power Master Wiki! Content is being updated with data from the new demo. Enjoy your time here!

Tackle

From Power Master Wiki
Jump to navigationJump to search

Tackle is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Tackle
PM1 Tackle.png
Skill Information
Info Attack that may offset an enemy's balance. Damage is based on user's ATK and DEF.
Effect Deals damage based on the user's Attack and Defense. May knock the enemy over.
Cost 10 Special Points

In Power Master 1: A Strange Journey, Tackle is learned by Jennifer once she reaches Level 5 and it is also known by her respective Doppel. It costs 10 Special Points to use. Tackle combines the user's Attack and Defense stats when dealing damage and the skill has a 30% chance of knocking the opponent over.

Power Master: A Strange Journey MV

New.png
This section is about a subject in an upcoming game.
Please do not add false or speculative information to the section and please site your sources.
Additionally, once the game is released, this section may need reorganizing.
Tackle
PMMV Physical Skill.png
Skill Information
Info Tackle an enemy and make them fall over! (50% chance)
Effect Tackles an enemy and makes them fall over.
Cost 5 Special Points

In Power Master: A Strange Journey MV, Tackle now costs 5 Special Points to use and now has a 50% chance of Paralyzing an opponent. It no longer combines the user's Offense and Defense, instead just doing standard damage. It can only be learned by reading a Book of Tackle. Terrorpins and Axemen know this skill.

There is an improved variant of the skill called Ram.