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Difference between revisions of "Rora Capers"
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'''Rora Capers''' is an underwater cavern, which is accessed through [[Rora River]]. It is first seen in ''[[Power Master 1: A Strange Journey]]''. | |||
==''Power Master 1: A Strange Journey''== | |||
{{Infobox Dungeon | {{Infobox Dungeon | ||
|image = [[File:Rora Capers 1.png| | |image = [[File:Rora Capers 1.png|250px]] | ||
|caption = First floor of Rora Capers in [[Power Master 1: A Strange Journey]] | |caption = First floor of Rora Capers in [[Power Master 1: A Strange Journey]] | ||
|location = [[Land of Moneo]] | |location = [[Land of Moneo]] | ||
|connections = [[Rora River]] (exit) | |connections = [[Rora River]] (exit) | ||
|enemies = [[Shark]]s, [[Bruze]] | |enemies = [[Shark]]s, [[Bruze]] | ||
}} | }} | ||
Rora Capers is filled with [[Shark]]s, which are fought by walking around in the water. They will not attack when the player is on land. To move forward on the first floor, the player needs to grab the [[Key]] from the [[Treasure Chest]] to the southeast. | |||
==''Power Master | A majority of the basement floor is covered in water. In the southern segment of the floor is a room with boulders and a giant pit in the middle. Moving the boulders around, the player will be able to get the Treasure Chest containing a Key, and moving the boulder behind it will open a passage to leave the room. Opening the gate in the northeast room will start a battle with [[Bruze]]. | ||
Rora Capers | ===Treasures=== | ||
*[[Key]]s | |||
*[[Silver Helmet]] - Treasure Chest in the northeast section of the first floor | |||
===Rooms=== | |||
<gallery> | |||
Rora Capers 1.png|First floor of Rora Capers | |||
Rora Capers 2.png|Basement floor of Rora Capers | |||
</gallery> | |||
{{clear}} | |||
==''Power Master: A Strange Journey MV''== | |||
{{NewGame|subject=yes|section=yes}} | |||
{{Infobox Dungeon | |||
|image = [[File:PMMV Rora Capers.png|250px]] | |||
|caption = Rora Capers in [[Power Master: A Strange Journey MV]] | |||
|location = [[Land of Moneo]] | |||
|connections = [[Rora River]] (exit) | |||
|enemies = [[Shark]]s, [[Bruze]] | |||
}} | |||
Rora Capers returns in ''[[Power Master: A Strange Journey MV]]''. The first area is largely unchanged, having raised sections, with the other sections being lowered into water, which the player can fight [[Shark]]s, [[Swordfish]], and [[Terrorpin]]s in. To progress, the player has to find the [[Door Key]] in the southeast area. | |||
The bottom floor is completely submerged, so the player will not be able to last long without an [[Aqua Patch]]. To progress, the player has to roll a boulder over a [[Pressure Switch]], which will open the gate leading to [[Bruze]]. | |||
===Treasures=== | |||
*90 [[Ser]]s | |||
*[[Silver Armor]] - North section of the first floor. | |||
*[[Frost Axe]] - In the locked [[Treasure Chest]] on the basement floor. The [[Chest Key]] for it is on a ledge to the left, which can be reached by blowing up a part of the wall with two [[Bomb]]s. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Rora Capers PM1 Concept 1.jpg|Concept of Rora Capers for ''Power Master 1'' | |||
Rora Capers PM1 Concept 2.jpg|Concept of Rora Capers for ''Power Master 1'' | |||
Rora Capers PM1 Concept 1.jpg|Concept of Rora Capers for Power Master 1 | |||
Rora Capers PM1 Concept 2.jpg|Concept of Rora Capers for Power Master 1 | |||
</gallery> | </gallery> | ||
{{Areas}} | {{Areas}} | ||
{{PM1}} | {{PM1}} | ||
{{PMMV}} | |||
[[Category:Caves]] | [[Category:Caves]] | ||
[[Category:Power Master 1 Dungeons]] | [[Category:Power Master 1 Dungeons]] | ||
[[Category:Power Master MV Dungeons]] |
Latest revision as of 17:16, 23 January 2023
Rora Capers is an underwater cavern, which is accessed through Rora River. It is first seen in Power Master 1: A Strange Journey.
Power Master 1: A Strange Journey
Rora Capers | ||||||||
---|---|---|---|---|---|---|---|---|
First floor of Rora Capers in Power Master 1: A Strange Journey | ||||||||
|
Rora Capers is filled with Sharks, which are fought by walking around in the water. They will not attack when the player is on land. To move forward on the first floor, the player needs to grab the Key from the Treasure Chest to the southeast.
A majority of the basement floor is covered in water. In the southern segment of the floor is a room with boulders and a giant pit in the middle. Moving the boulders around, the player will be able to get the Treasure Chest containing a Key, and moving the boulder behind it will open a passage to leave the room. Opening the gate in the northeast room will start a battle with Bruze.
Treasures
- Keys
- Silver Helmet - Treasure Chest in the northeast section of the first floor
Rooms
Power Master: A Strange Journey MV
Rora Capers | ||||||||
---|---|---|---|---|---|---|---|---|
Rora Capers in Power Master: A Strange Journey MV | ||||||||
|
Rora Capers returns in Power Master: A Strange Journey MV. The first area is largely unchanged, having raised sections, with the other sections being lowered into water, which the player can fight Sharks, Swordfish, and Terrorpins in. To progress, the player has to find the Door Key in the southeast area.
The bottom floor is completely submerged, so the player will not be able to last long without an Aqua Patch. To progress, the player has to roll a boulder over a Pressure Switch, which will open the gate leading to Bruze.
Treasures
- 90 Sers
- Silver Armor - North section of the first floor.
- Frost Axe - In the locked Treasure Chest on the basement floor. The Chest Key for it is on a ledge to the left, which can be reached by blowing up a part of the wall with two Bombs.