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A '''Key''' is an [[:Category:Key Items|important item]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''. Its purpose is to open locked objects, such as doors.  
A '''Key''' is an important item in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''. Its purpose is to open locked objects, such as doors.
==Power Master 1: A Strange Journey==
 
{{Infobox Item| image1 = PM1 Key.png|description = ''Unlocks a door.''|item_type = Important|effect = Opens a locked door.|dropped_by = [[Swid#Swid Copy|Swid Copy]]}}
==''Power Master 1: A Strange Journey''==
In ''Power Master 1: A Strange Journey'', Keys are found in almost every dungeon and are meant to unlock the doors within said dungeon. They can also be brought out of the dungeon they are found in and can be used to progress through another dungeon. For example, in [[Kora Fortress]], there is a Key found in the dungeon, though there are no locked doors. The Key can be used to open the door in the first room of [[Cora Castle]] early or to access a [[List of Quests in Power Master 1: A Strange Journey#Quest D|certain quest]] in [[Iora]]. The [[Swid#Swid Copy|Swid Copy]] in Cora Castle will drop a Key upon being defeated. Keys cannot be bought or sold, like most other important items.
{{Infobox Item
|image = [[File:PM1 Key.png]]
|description = ''Unlocks a door.''
|type = Key Item
|effect = Opens a locked door.
|price = None
|drop = [[Swid#Swid Copy|Swid Copy]]
}}
In ''Power Master 1: A Strange Journey'', Keys are found in almost every dungeon and are meant to unlock the doors within said dungeon. They can also be brought out of the dungeon they are found in and can be used to progress through another dungeon. For example, in [[Kora Fortress]], there is a Key found in the dungeon, though there are no locked doors. The Key can be used to open the door in the first room of [[Cora Castle]] early or to access a [[Long-time Lost|certain quest]] in [[Iora]]. The [[Swid#Swid Copy|Swid Copy]] in Cora Castle will drop a Key upon being defeated. Keys cannot be bought or sold, like most other important items.
 
==''Power Master: A Strange Journey MV''==
While Keys return in ''[[Power Master: A Strange Journey MV]]'', they are split into three types: [[Chest Key]]s, [[Door Key]]s, and the [[Master Key]].
 
==Gallery==
==Gallery==
<gallery widths="150" spacing="small">
<gallery>
PM1 Key.png|Icon of a Key in PM1
PM1 Key.png|Icon of a Key in ''Power Master 1''
PM1 Originals 3.jpg|Concept of a Key among other concepts for PM1
PM1 Originals 3.jpg|Concept of a Key among other concepts for ''Power Master 1''
</gallery>
</gallery>
{{Items}}
{{PM1}}
{{PM1}}
{{Items}}
[[Category:Power Master 1 Items]]
[[Category:Key]]
[[Category:Key Items]]

Latest revision as of 18:04, 21 September 2019

A Key is an important item in the Power Master series, first appearing in Power Master 1: A Strange Journey. Its purpose is to open locked objects, such as doors.

Power Master 1: A Strange Journey

Key
PM1 Key.png
Item Information
Description Unlocks a door.
Item Type Key Item
Effect Opens a locked door.
Price None
Dropped By Swid Copy

In Power Master 1: A Strange Journey, Keys are found in almost every dungeon and are meant to unlock the doors within said dungeon. They can also be brought out of the dungeon they are found in and can be used to progress through another dungeon. For example, in Kora Fortress, there is a Key found in the dungeon, though there are no locked doors. The Key can be used to open the door in the first room of Cora Castle early or to access a certain quest in Iora. The Swid Copy in Cora Castle will drop a Key upon being defeated. Keys cannot be bought or sold, like most other important items.

Power Master: A Strange Journey MV

While Keys return in Power Master: A Strange Journey MV, they are split into three types: Chest Keys, Door Keys, and the Master Key.

Gallery