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Difference between revisions of "Key"

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A '''Key''' is an [[:Category:Key Items|important item]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''. Its purpose is to open locked objects, such as doors.  
A '''Key''' is an [[:Category:Key Items|important item]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''. Its purpose is to open locked objects, such as doors.
 
==Power Master 1: A Strange Journey==
==Power Master 1: A Strange Journey==
{{Infobox Item| image1 = PM1 Key.png|description = ''Unlocks a door.''|item_type = Important|effect = Opens a locked door.|dropped_by = [[Swid#Swid Copy|Swid Copy]]}}
{{Infobox Item
In ''Power Master 1: A Strange Journey'', Keys are found in almost every dungeon and are meant to unlock the doors within said dungeon. They can also be brought out of the dungeon they are found in and can be used to progress through another dungeon. For example, in [[Kora Fortress]], there is a Key found in the dungeon, though there are no locked doors. The Key can be used to open the door in the first room of [[Cora Castle]] early or to access a [[List of Quests in Power Master 1: A Strange Journey#Quest D|certain quest]] in [[Iora]]. The [[Swid#Swid Copy|Swid Copy]] in Cora Castle will drop a Key upon being defeated. Keys cannot be bought or sold, like most other important items.
|image = [[File:PM1 Key.png]]
|description = ''Unlocks a door.''
|item_type = Important
|effect = Opens a locked door.
|dropped_by = [[Swid#Swid Copy|Swid Copy]]
}}
In ''Power Master 1: A Strange Journey'', Keys are found in almost every dungeon and are meant to unlock the doors within said dungeon. They can also be brought out of the dungeon they are found in and can be used to progress through another dungeon. For example, in [[Kora Fortress]], there is a Key found in the dungeon, though there are no locked doors. The Key can be used to open the door in the first room of [[Cora Castle]] early or to access a [[List of Quests in Power Master 1: A Strange Journey##D Long-time Lost|certain quest]] in [[Iora]]. The [[Swid#Swid Copy|Swid Copy]] in Cora Castle will drop a Key upon being defeated. Keys cannot be bought or sold, like most other important items.
 
==Gallery==
==Gallery==
<gallery widths="150" spacing="small">
<gallery>
PM1 Key.png|Icon of a Key in PM1
PM1 Key.png|Icon of a Key in PM1
PM1 Originals 3.jpg|Concept of a Key among other concepts for PM1
PM1 Originals 3.jpg|Concept of a Key among other concepts for PM1
</gallery>
</gallery>
{{Items}}
{{PM1}}
{{PM1}}
{{Items}}
[[Category:Key]]
[[Category:Key Items]]
[[Category:Key Items]]
[[Category:Power Master 1 Items]]

Revision as of 18:05, 10 October 2017

A Key is an important item in the Power Master series, first appearing in Power Master 1: A Strange Journey. Its purpose is to open locked objects, such as doors.

Power Master 1: A Strange Journey

Key
PM1 Key.png
Item Information
Description Unlocks a door.
Item Type None
Effect Opens a locked door.
Price None
Dropped By None

In Power Master 1: A Strange Journey, Keys are found in almost every dungeon and are meant to unlock the doors within said dungeon. They can also be brought out of the dungeon they are found in and can be used to progress through another dungeon. For example, in Kora Fortress, there is a Key found in the dungeon, though there are no locked doors. The Key can be used to open the door in the first room of Cora Castle early or to access a certain quest in Iora. The Swid Copy in Cora Castle will drop a Key upon being defeated. Keys cannot be bought or sold, like most other important items.

Gallery