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'''Fora Temple''' is a large building sitting at the end of [[Fora Forest]]. It was created by the [[Guardians#Fora|Guardian]] of [[Fora]] and it is meant to protect the [[Gems|Fora Gem]]. An earlier build of the Temple was made using the Unity engine and was [https://powermaster.itch.io/power-master-1-fora-temple-unity-alpha-build uploaded to play on the itch.io site] on July 1st, 2016. It first appears in ''[[Power Master 1: A Strange Journey]]''.
'''Fora Temple''' is a large building sitting at the end of [[Fora Forest]]. It was created by the [[Guardian of Fora]] and it is meant to protect the [[Gems|Fora Gem]]. It first appears in ''[[Power Master 1: A Strange Journey]]''.
==Power Master 1==
{{dungeon|connections = [[Fora Forest]] (Exit)|enemies = [[Monster]]<br>
[[Swordsman]]<br>
[[Silver Knight]] (Boss)|appears_in = }}
Fora Temple is the first dungeon level of ''Power Master 1: A Strange Journey''.
<br />
The first room contains multiple doors, with the exit into Fora Forest to the south. The doors in the center and to the left lead to [[Treasure Chest]]s containing a [[Book of Wind]] and a [[Key]] respectively. Use the Key to unlock the door on the right. Battles with a single [[Monster]] can occur in this room.
<br />
[[File:Fora_Temple_2.png|thumb|left|150px|Room 2]]
The next section has multiple rooms. To the left are two Treasure Chests that can be accessed through the previous room. Take the two flight of stairs to continue to the next floor. The Chest containing a Gold [[Ser]] (200) can only be accessed by falling into the room from the above floor, as the door will only open from the inside. A single Monster will appear during battles in the lower segment of this floor, but a pair of Monsters will appear in the northern segment.
<br />
[[File:Fora_Temple_3.png|thumb|150px|Room 3]]
The Chest containing a [[Hammer Sword]] can only be accessed if the player has a [[Bomb]]. Navigate through the hole-filled room in the north to collect a Key, then use the Key to open the door in the south, which leads to the boss room. Dropping down into the hole on the upper-right will lead the player to a Gold Ser. A pair of Monsters will appear in the first room with a [[Swordsman]] appearing in the northern one. No enemies appear in the room with the [[Warp Panel]].
<br />
[[File:Fora_Temple_4.png|thumb|right|150px|Room 4]]
The only thing in this room is the [[Silver Knight]], who will begin talking to the player as soon as they enter the room. Until the player defeats the Silver Knight, he will remain in the room and the player will be unable to continue the story.


==''Power Master 1: A Strange Journey''==
{{Infobox Dungeon
|image = [[File:Fora Temple 1.png|250px]]
|caption = First floor of Fora Temple
|location = [[Land of Moneo]]
|connections = [[Fora Forest]] (Exit)
|enemies = [[Monster]], [[Swordsman]], [[Silver Knight]]
}}
Fora Temple is the first dungeon level of ''Power Master 1: A Strange Journey''. There are multiple rooms and halls in the temple, though there are no obstacles other than the enemies. The player has to use [[Key]]s to unlock certain doors. [[Monster]]s are common, and [[Swordsman|Swordsmen]] are found in the north room of the second floor.
===Enemies===
*[[Monster]]s
*[[Swordsman|Swordsmen]]
*[[Silver Knight]] (boss)
===Treasures===
*Gold [[Ser]] (200)
*[[Key]]s
*[[Book of Wind]]
*[[Hammer Sword]]
===Alex's Statement===
If the player returns after beating the game, [[Alexander Bodine]] will be in Silver Knight's place. He will also become the Silver Knight if the player is under the effects of [[Doppel's Dimension]].
If the player returns after beating the game, [[Alexander Bodine]] will be in Silver Knight's place. He will also become the Silver Knight if the player is under the effects of [[Doppel's Dimension]].
{| border="0" cellpadding="0" cellspacing="0" class="article-table" style="width: 700px;"
{| border="0" cellpadding="0" cellspacing="0" class="wikitable" style="width: 70%;"
|I enjoy giving my characters an aura of mystery around them. Silver Knight, [[Mysterious Man]]... Just who are these guys? Even I don't know. I don't know where I'm going with these characters, but I guess that just adds to the fun! On a different topic, I've noticed the forest is usually a starting point for [[:w:c:thelegendofzelda:Kokiri Forest|many]] [[:w:c:supermario:Goomba Road|video]] [[:w:c:fireemblem:West of Ylisstol|game]] [[:w:c:pokemon:Viridian Forest|heroes]], so I thought why not continue the trend? Well, see you around!
|''I enjoy giving my characters an aura of mystery around them. Silver Knight, [[Mysterious Man]]... Just who are these guys? Even I don't know. I don't know where I'm going with these characters, but I guess that just adds to the fun! On a different topic, I've noticed the forest is usually a starting point for [[zeldawiki:Kokiri Forest|many]] [[supermariowiki:Goomba Road|video]] [[fireemblemwiki:West of Ylisstol|game]] [[bulbapedia:Viridian Forest|heroes]], so I thought why not continue the trend? Well, see you around!''
|}
|}
===Room Images===
<gallery>
Fora Temple 1.png|Room 1 of Fora Temple in ''Power Master 1''
Fora Temple 2.png|Floor 1 of Fora Temple in ''Power Master 1''
Fora Temple 3.png|Floor 2 of Fora Temple in ''Power Master 1''
Fora Temple 4.png|Boss Room of Fora Temple in ''Power Master 1''
</gallery>
{{clear}}
==''Power Master: A Strange Journey MV''==
{{Infobox Dungeon
|image = [[File:ForaTempleMV.png|250px]]
|location = [[Land of Moneo]]
|connections = [[Fora Forest]] (Exit)
|enemies = [[Monster]], [[Swordsman]], [[Swordswoman]], [[Silver Knight]]
}}
Fora Temple returns in ''[[Power Master: A Strange Journey MV]]'', and is the only dungeon accessible in the 0.1.0 demo of the game. The temple receives a significant overhaul, appearing to be in a more ruined state with several pits placed around that make navigation difficult. All the rooms are now placed on the same map, though the first two areas are separated in the 0.1.0 demo. The [[Hammer Sword]] is now in a locked [[Treasure Chest]] rather than being behind boulders, the one-way door is now in the first room to block access to the [[Door Key]], and the [[Flip Switch]] that needs to be pressed to open a barred door on the second floor also appears differently between versions.
===Enemies===
*[[Monster]]s
*[[Swordsman|Swordsmen]]
*[[Swordswoman|Swordswomen]]
*[[Silver Knight]] (boss)
===Treasures===
*124 [[Ser]]s (2 Red and 3 Purple)
*[[Door Key]]s
*[[Hammer Sword]]
===Plaque Information===
''Fora Temple serves as a barrier of sorts for the Fora Gem. Originally, only those with pure intentions could enter, but thousands of years of decay have weakened the seal and Monsters now roam inside. The Gem also keeps the Temple standing; on its own after all this time, the building would crumble.''
==Unity Build==
In 2014, an alpha build of Fora Temple was built using the Unity 3D Engine. It is a very basic build, having no textures or anything to interact with. The player can move with the Arrow or WASD Keys, look around with the Mouse, and jump with the Spacebar. The build was officially [https://powermaster.itch.io/power-master-1-fora-temple-unity-alpha-build uploaded to play on the itch.io site] on July 1, 2016 and is played in the web browser. However, the build was restricted on April 3, 2024 due to the Unity Web Player being discontinued.
==Gallery==
==Gallery==
<gallery widths="150" spacing="small">
<gallery>
Fora Temple 1.png|Room 1 of Fora Temple in PM1
Fora Temple PM1 Concept 1.jpg|Concept of Fora Temple for ''Power Master 1''
Fora Temple 2.png|Floor 1 of Fora Temple in PM1
Fora Temple PM1 Concept 2.jpg|Concept of Fora Temple for ''Power Master 1''
Fora Temple 3.png|Floor 2 of Fora Temple in PM1
Fora Temple 4.png|Boos Room of Fora Temple in PM1
Fora Entrance.png|Entrance of Fora Temple using the Unity Engine
Fora Entrance.png|Entrance of Fora Temple using the Unity Engine
Fora Top.png|Top of Fora Temple using the Unity Engine
Fora Top.png|Top of Fora Temple using the Unity Engine
Map006.png|Fora Temple in ''Power Master MV'' demo 0.1.0
ForaTempleMV.png|Fora Temple in ''Power Master MV'' demo 0.2.0
</gallery>
</gallery>
==Videos==
 
[[file:Power Master Game - Fora Temple Alpha Build|left|250px]]
{{Areas}}
[[Category:Fora Temple]]
{{PM1}}
[[Category:Areas]]
{{PMMV}}
[[Category:Dungeons]]
{{Games}}
[[Category:Power Master 1 Dungeons]]
[[Category:Power Master MV Dungeons]]
[[Category:Ruins]]
[[Category:Structures]]

Latest revision as of 04:30, 17 April 2024

Fora Temple is a large building sitting at the end of Fora Forest. It was created by the Guardian of Fora and it is meant to protect the Fora Gem. It first appears in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Fora Temple
Fora Temple 1.png
First floor of Fora Temple
Dungeon Information
Greater location Land of Moneo
Connections Fora Forest (Exit)
Enemies Monster, Swordsman, Silver Knight

Fora Temple is the first dungeon level of Power Master 1: A Strange Journey. There are multiple rooms and halls in the temple, though there are no obstacles other than the enemies. The player has to use Keys to unlock certain doors. Monsters are common, and Swordsmen are found in the north room of the second floor.

Enemies

Treasures

Alex's Statement

If the player returns after beating the game, Alexander Bodine will be in Silver Knight's place. He will also become the Silver Knight if the player is under the effects of Doppel's Dimension.

I enjoy giving my characters an aura of mystery around them. Silver Knight, Mysterious Man... Just who are these guys? Even I don't know. I don't know where I'm going with these characters, but I guess that just adds to the fun! On a different topic, I've noticed the forest is usually a starting point for many video game heroes, so I thought why not continue the trend? Well, see you around!

Room Images

Power Master: A Strange Journey MV

Fora Temple
ForaTempleMV.png
Dungeon Information
Greater location Land of Moneo
Connections Fora Forest (Exit)
Enemies Monster, Swordsman, Swordswoman, Silver Knight

Fora Temple returns in Power Master: A Strange Journey MV, and is the only dungeon accessible in the 0.1.0 demo of the game. The temple receives a significant overhaul, appearing to be in a more ruined state with several pits placed around that make navigation difficult. All the rooms are now placed on the same map, though the first two areas are separated in the 0.1.0 demo. The Hammer Sword is now in a locked Treasure Chest rather than being behind boulders, the one-way door is now in the first room to block access to the Door Key, and the Flip Switch that needs to be pressed to open a barred door on the second floor also appears differently between versions.

Enemies

Treasures

Plaque Information

Fora Temple serves as a barrier of sorts for the Fora Gem. Originally, only those with pure intentions could enter, but thousands of years of decay have weakened the seal and Monsters now roam inside. The Gem also keeps the Temple standing; on its own after all this time, the building would crumble.

Unity Build

In 2014, an alpha build of Fora Temple was built using the Unity 3D Engine. It is a very basic build, having no textures or anything to interact with. The player can move with the Arrow or WASD Keys, look around with the Mouse, and jump with the Spacebar. The build was officially uploaded to play on the itch.io site on July 1, 2016 and is played in the web browser. However, the build was restricted on April 3, 2024 due to the Unity Web Player being discontinued.

Gallery