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Difference between revisions of "Sleep"

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{{forthe|status ailment|[[Status Ailment#Asleep|Asleep]]}}
{{forthe|status ailment|[[Status Ailment#Asleep|Asleep]]}}
'''Sleep''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing as an enemy-only skill in ''[[Power Master 1: A Strange Journey]]''.
'''Sleep''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing as an enemy-only skill in ''[[Power Master 1: A Strange Journey]]''.
==Power Master 1: A Strange Journey==
==Power Master 1: A Strange Journey==
{{Infobox Skill
{{Infobox Skill
| image1 = PM1_Sleep.png
|image = [[File:PM1_Sleep.png|x300px]]
|info=''Puts all enemies to sleep.''<ref>Internal information</ref>
|info=''Puts all enemies to sleep.''<ref>Internal information</ref>
|effect=Has a 50% of putting all opponents to [[Status Ailment#Asleep|sleep]].
|effect=Has a 50% of putting all opponents to [[Status Ailment#Asleep|sleep]].
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}}
}}
In ''Power Master 1: A Strange Journey'', Sleep is a skill exclusive to the [[Pearl Dragon]]. When used, it has a 50% chance of putting all of the player's characters to [[Status Ailment#Asleep|sleep]].
In ''Power Master 1: A Strange Journey'', Sleep is a skill exclusive to the [[Pearl Dragon]]. When used, it has a 50% chance of putting all of the player's characters to [[Status Ailment#Asleep|sleep]].
==References==
==References==
<references />
<references />
{{Skills}}
{{Skills}}
{{PM1}}
{{PM1}}
[[Category:Sleep]]
[[Category:Skills]]
[[Category:Skills]]
[[Category:Power Master 1 Skills]]

Revision as of 00:40, 2 January 2018

For the status ailment, see Asleep.

Sleep is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Sleep
PM1 Sleep.png
Skill Information
Info Puts all enemies to sleep.[1]
Effect Has a 50% of putting all opponents to sleep.
Cost

In Power Master 1: A Strange Journey, Sleep is a skill exclusive to the Pearl Dragon. When used, it has a 50% chance of putting all of the player's characters to sleep.

References

  1. Internal information