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Difference between revisions of "Oxygen Whip"

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(Created page with "A '''Tornado Whip''' is a whip in the ''Power Master'' series, first appearing in ''Power Master 1: A Strange Journey''. It is created by fusing a whip...")
 
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A '''Tornado Whip''' is a [[:Category:Whips|whip]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''. It is created by fusing a whip with a [[Book of Wind]].
A '''Tornado Whip''' is a [[:Category:Whips|whip]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''. It is created by fusing a whip with a [[Book of Wind]].
==Power Master 1: A Strange Journey==
==Power Master 1: A Strange Journey==
{{Infobox Weapon|image1 = file:PM1 Fused Whip.png|description = ''Made from a Whip and [[Book of Wind|Wind]]. May [[Blown|Blow]]''.|stat_boosts = [[Attack (stat)|Attack]] +40|type = [[:Category:Whips|Whip]], [[:Category:Wind Magic|Wind]]|value = 40 [[Ser]]s|other_info = Blown chance: 65%<br>
{{Infobox Weapon| image1 = PM1 Fused Whip.png|description = ''Made from a Whip and [[Book of Wind|Wind]]. May [[Blown|Blow]]''.|stat_boosts = [[Attack (stat)|Attack]] +40|type = [[:Category:Whips|Whip]], [[:Category:Wind Magic|Wind]]|value = 40 [[Ser]]s|other_info = Blown chance: 65%<br>
Strong against: Wind<br>
Strong against: Wind<br>
Weak against: Fire, Stone}}
Weak against: Fire, Stone}}

Revision as of 19:44, 7 June 2017

A Tornado Whip is a whip in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a whip with a Book of Wind.

Power Master 1: A Strange Journey

Oxygen Whip
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Weapon Information
Description Made from a Whip and Wind. May Blow.
Stat Boosts None
Type Whip, Wind
Value 40 Sers
Dropped by None
Other Info None

In Power Master 1: A Strange Journey, Tornado Whips are rare weapons and can be bought at the Blacksmith in Dora. When equipped, it will increase the wielder's Attack by 40 and it has a 65% chance of inflicting the Blown status on an enemy. Equipping it will cause the wielder to become stronger to Wind-based attacks, but become weaker to Fire- and Stone-based attacks.

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