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Hypnock

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Hypnock is a giant clock-like entity who is capable of hypnotizing anyone. He can also be seen in a different form, known as GrandHypnock. Hypnock's name is a portmanteau of the words "hypnotic" and "clock". He is also one of the creator's more favorite characters.[1]

Power Master 1

Hypnock

Hypnock
file:Hypnock.png
Enemy Statistics
Species None
Locations Bora Building
Health 400
Energy None
Offense None
Defense 20
Power None
Resistance None
Agility 30
Luck 15
Features
Actions Attack (Dark), Confuse, Heal
Strong Against Confused
Weak Against None
Spoils
Experience 70
Sers 60
Items Silver Amulet, Hypnock Card

Hypnock is the boss of Bora Building and the second boss of Power Master 1: A Strange Journey. Hypnock took over Bora Building thinking the humans has trespassed on to his land. He hypnotized the Workers in the building to keep any other trespassers out. When the player defeats him, he leaves. He can Confuse the player and can also heal himself, as well as being immune to Confusion. He has no weaknesses.

Card Info

Name: Hypnock
Health: 400
Attack: 110
Defense: 20
A clock-like creature who hails from another land. Claims the humans trespassed onto his land and wants to remove them.

GrandHypnock

Hypnock
file:GrandHypnock.png
Enemy Statistics
Species None
Locations Hora Headquarters
Health 2000
Energy None
Offense None
Defense 160
Power None
Resistance None
Agility 100
Luck 36
Features
Actions Attack (Dark), Confuse, Heal III
Strong Against Confusion
Weak Against None
Spoils
Experience 500
Sers 300
Items Knight Helmet, Hora Gem, GrandHypnock Card

GrandHypnock is the more powerful form of Hypnock and the boss of Hora Headquarters. Still set on removing the humans from his land, he is now claiming Hora is part of the land as well and challenges the player. Upon being defeated, he is convinced to return to his village leader and get more information. His skills, strengths, and weaknesses remain from his last iteration, though Heal is now Heal III.

Card Info

Name: GrandHypnock
Health: 2000
Attack: 400
Defense: 160
Another form of Hypnock. He takes on this form in hopes of striking fear into the heroes. He still blames the humans for trespassing.

GrandHypnock Copy

Hypnock
file:GrandHypnock Copy.png
Enemy Statistics
Species None
Locations Cora Castle
Health 12000
Energy None
Offense None
Defense 320
Power None
Resistance None
Agility 200
Luck 72
Features
Actions Attack (Dark), Confuse, Heal III
Strong Against Confused
Weak Against None
Spoils
Experience 1000
Sers None
Items None

GrandHypnock returns as a "copied" variant in Cora Castle, created by Exitilus's magic. He is fought in the room to the right of the entrance and defeating him unlocks the door leading the room containing a copied Phantom. He retains his moveset, strengths, and weaknesses.

Trivia

  • The name of Hypnock's homeland, Shadurn, is revealed in PM1 only if the player defeats him solo.

Gallery

References

  1. "Hypnock is probably one of my more favorite characters. His name is a combination of "hypnotic" and "clock."" - Alex, Power Master 1
  2. Chapter 6: Hypnock and the Time-Traveling Girl