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Difference between revisions of "Heal"
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==Power Master 1: A Strange Journey== | ==Power Master 1: A Strange Journey== | ||
{{Infobox Skill | {{Infobox Skill | ||
|image1= | | image1 = PM1_Heal.png | ||
|info=''Restores HP to one ally.'' | |info=''Restores HP to one ally.'' | ||
|effect=Recovers an amount of [[Health]] on one ally based on the caster's [[Power]]. | |effect=Recovers an amount of [[Health]] on one ally based on the caster's [[Power]]. |
Revision as of 19:46, 7 June 2017
Heal is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
Power Master 1: A Strange Journey
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In Power Master 1: A Strange Journey, Heal is a skill learned by Helen once she reaches Level 5. It is also known by Helen's respective Doppel, Hypnock, and Worms.
Heal costs 5 Special Points to use. Heal recovers an amount of Health on one ally, which can include the caster, based on the caster's Power stat, recovering Health by 250 plus the stat.
[Edit] Skills
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Armor Break • Berserker's Roar • Blind • Blizzard II • Burst • Chakra • Confuse • Confusion Song • Cover • Darkness • Dark Cloud • Double Attack • Fairy's Breath • Fire • Fire Breath • Fire II • Flame II • Heal • Heal III • Ice • Ice Breath • Ice II • Life Drain • Magic Burst • Mana Barrier • Nuclear • Paralyze • Paralyze Breath • Petrify • Pierce • Poison • Poison Cloud • Possess • Pounding Blow • Provoke • Quake • Raise II • Recovery II • Restrengthen • Shade • Shout • Sleep • Sleep Breath • Slow Move • Special Shield • Spirit's Blessing • Stone • Strong Attack • Super Guard • Tackle • Thief's Luck • Thousand Arrows • Thunder • Thunder II • Tornado • Triple Attack • Ultimate Slash • Water • Wave • Weapon Break • Whip-Lash • Wind • Vanish |