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Difference between revisions of "Guard"

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m (Alex95 moved page Guard (enemy) to Guard over a redirect without leaving a redirect: Never mind, that's Defend. Too many names to keep track of.)
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==Gallery==
==Gallery==
<gallery>
<gallery>
Guard.png|A Guard from Power Master 1
Guard.png|A Guard from ''Power Master 1''
</gallery>
</gallery>
{{Enemies}}
{{Enemies}}

Latest revision as of 16:18, 26 June 2019

This article is about the enemy. For the battle command, see Defend.
Guard
Guard.png
Enemy Statistics
Species Human
Locations Hora Headquarters
Health 300
Energy None
Offense 350
Defense 100
Power None
Resistance None
Agility 50
Luck 50
Features
Actions Attack (Sword), Pierce
Strong Against None
Weak Against None
Spoils
Experience 100
Sers 70
Items Guard Card

A Guard is one of a pair of mini-bosses that protect Hora Headquarters in Power Master 1: A Strange Journey. They, like the Thieves and other residents of Hora, are being controlled by GrandHypnock. Defeating them allows entry into Hora Headquarters. They know the Pierce skill, though have no other strengths or weaknesses.

Their battle sprite in Power Master 1: A Strange Journey is a darkened version of Silver Knight's, though their overworld sprite is an armored character provided by the RPG Maker VX Ace engine.

Card Info

Name: Guard
Health: 300
Attack: 350
Defense: 100
An armored character posted in front of Hora Headquarters to keep out intruders.

Gallery