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Difference between revisions of "Guard"
m (Alex95 moved page Guard to Guard (enemy): Removing links to "Guard (Enemy)", and I remembered there's a skill called Guard...) |
m (Alex95 moved page Guard (enemy) to Guard over a redirect without leaving a redirect: Never mind, that's Defend. Too many names to keep track of.) |
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Revision as of 15:27, 26 June 2019
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A Guard is one of a pair of mini-bosses that protect Hora Headquarters in Power Master 1: A Strange Journey. They, like the Thieves and other residents of Hora, are being controlled by GrandHypnock. Defeating them allows entry into Hora Headquarters. They know the Pierce skill, though have no other strengths or weaknesses.
Their battle sprite in Power Master 1: A Strange Journey is a darkened version of Silver Knight's, though their overworld sprite is an armored character provided by the RPG Maker VX Ace engine.
Card Info
Name: Guard
Health: 300
Attack: 350
Defense: 100
An armored character posted in front of Hora Headquarters to keep out intruders.