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Difference between revisions of "Girit"
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'''Girit''' is a ghost enemy first appearing as the boss of [[Eora Dungeon]] in ''[[Power Master 1: A Strange Journey]]''. Its name is a portmanteau of "spirit" and "ghost". | '''Girit''' is a ghost enemy first appearing as the boss of [[Eora Dungeon]] in ''[[Power Master 1: A Strange Journey]]''. Its name is a portmanteau of "spirit" and "ghost". Girit appears as a spiritual ball-shaped creature with floating hands and a long tongue, and it can radiate light from its body. | ||
==Power Master 1== | |||
{{Infobox Enemy| image = Girit.png| | ==Power Master 1: A Strange Journey== | ||
Girit is located at the very bottom of Eora Dungeon. Girit is the only optional boss in ''Power Master 1: A Strange Journey'', as the player only needs to talk to [[Hunter]] to progress. Girit has been down there for a long time, long enough to forget what species it originally was, according to | {{Infobox Enemy | ||
|image = [[File:Girit.png]] | |||
|species = [[:Category:Undead|Undead]] | |||
|location = [[Eora Dungeon]] | |||
|health = 700 | |||
|offense = 380 | |||
|defense = 170 | |||
|agility = 35 | |||
|luck = 20 | |||
|actions = Attack (Dark), [[Vanish]], [[Possess]] | |||
|strong = Dark, [[Confused]], [[Petrified]], [[Asleep]] | |||
|weak = Light | |||
|experience = 700 | |||
|sers = 350 | |||
|items = [[Silver Axe]], [[Cards|Girit Card]] | |||
}} | |||
Girit is located at the very bottom of Eora Dungeon. Girit is the only optional boss in ''Power Master 1: A Strange Journey'', as the player only needs to talk to [[Hunter]] on the floor above to progress. Girit has been down there for a long time, long enough to forget what species it originally was, according to its bio. When the player meets Girit, it plans on taking the player's body for itself and escaping. | |||
Girit has a Dark property to its attacks, as well as knowing the [[Vanish]] and [[Possess]] skills. It is strong against Dark-based moves, as well as being immune to [[Confused]], [[Petrified]], and [[Asleep|being put to sleep]]. However, it is weak to Light-based attacks. | Girit has a Dark property to its attacks, as well as knowing the [[Vanish]] and [[Possess]] skills. It is strong against Dark-based moves, as well as being immune to [[Confused]], [[Petrified]], and [[Asleep|being put to sleep]]. However, it is weak to Light-based attacks. | ||
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''Attack: 380''<br /> | ''Attack: 380''<br /> | ||
''Defense: 170''<br /> | ''Defense: 170''<br /> | ||
''A spirit who has been in Eora Dungeon for a long time. Long enough for even it to forget what it once was. Able to radiate light from it's body.'' | ''A spirit who has been in Eora Dungeon for a long time. Long enough for even it to forget what it once was. Able to radiate light from it's<sup>[typo]</sup> body.'' | ||
==Gallery== | ==Gallery== | ||
<gallery | <gallery> | ||
Girit.png|Girit in Power Master 1 | Girit.png|Girit in Power Master 1 | ||
Girit overworld.png|Girit's spritesheet in Power Master 1 | Girit overworld.png|Girit's spritesheet in Power Master 1 | ||
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{{Enemies}} | {{Enemies}} | ||
{{PM1}} | {{PM1}} | ||
[[Category:Bosses]] | [[Category:Bosses]] | ||
[[Category:Undead]] | [[Category:Undead]] | ||
[[Category:Power Master 1 Bosses]] |
Revision as of 16:09, 11 September 2017
Girit is a ghost enemy first appearing as the boss of Eora Dungeon in Power Master 1: A Strange Journey. Its name is a portmanteau of "spirit" and "ghost". Girit appears as a spiritual ball-shaped creature with floating hands and a long tongue, and it can radiate light from its body.
Power Master 1: A Strange Journey
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Girit is located at the very bottom of Eora Dungeon. Girit is the only optional boss in Power Master 1: A Strange Journey, as the player only needs to talk to Hunter on the floor above to progress. Girit has been down there for a long time, long enough to forget what species it originally was, according to its bio. When the player meets Girit, it plans on taking the player's body for itself and escaping.
Girit has a Dark property to its attacks, as well as knowing the Vanish and Possess skills. It is strong against Dark-based moves, as well as being immune to Confused, Petrified, and being put to sleep. However, it is weak to Light-based attacks.
Card Info
Name: Girit
Health: 700
Attack: 380
Defense: 170
A spirit who has been in Eora Dungeon for a long time. Long enough for even it to forget what it once was. Able to radiate light from it's[typo] body.