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Difference between revisions of "Fora Temple"

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{{dungeon|connections = [[Fora Forest]] (Exit)|enemies = [[Monster]]<br>
[[Swordsman]]<br>
[[Swordswoman]] (''[[Power Master 1: A Strange Journey MV|PM1MV]]'')<br>
[[Silver Knight]] (Boss)}}
'''Fora Temple''' is a large building sitting at the end of [[Fora Forest]]. It was created by the [[Guardians#Fora|Guardian]] of [[Fora]] and it is meant to protect the [[Gems|Fora Gem]]. It first appears in ''[[Power Master 1: A Strange Journey]]''.
'''Fora Temple''' is a large building sitting at the end of [[Fora Forest]]. It was created by the [[Guardians#Fora|Guardian]] of [[Fora]] and it is meant to protect the [[Gems|Fora Gem]]. It first appears in ''[[Power Master 1: A Strange Journey]]''.
==Power Master 1: A Strange Journey==
==Power Master 1: A Strange Journey==
{{dungeon|connections = [[Fora Forest]] (Exit)|enemies = [[Monster]]<br>
[[File:Fora Temple 1.png|thumb|right|150px|Room 1]]
[[Swordsman]]<br>
[[Silver Knight]] (Boss)|appears_in = |image1 = Fora Temple 1.png}}
Fora Temple is the first dungeon level of ''Power Master 1: A Strange Journey''.  
Fora Temple is the first dungeon level of ''Power Master 1: A Strange Journey''.  
<br />
 
The first room contains multiple doors, with the exit into Fora Forest to the south. The doors in the center and to the left lead to [[Treasure Chest]]s containing a [[Book of Wind]] and a [[Key]] respectively. Use the Key to unlock the door on the right. Battles with a single [[Monster]] can occur in this room.
The first room contains multiple doors, with the exit into Fora Forest to the south. The doors in the center and to the left lead to [[Treasure Chest]]s containing a [[Book of Wind]] and a [[Key]] respectively. Use the Key to unlock the door on the right. Battles with a single [[Monster]] can occur in this room.
<br />
{{br}}
[[File:Fora_Temple_2.png|thumb|left|150px|Room 2]]
[[File:Fora_Temple_2.png|thumb|left|150px|Room 2]]
The next section has multiple rooms. To the left are two Treasure Chests that can be accessed through the previous room. Take the two flight of stairs to continue to the next floor. The Chest containing a Gold [[Ser]] (200) can only be accessed by falling into the room from the above floor, as the door will only open from the inside. A single Monster will appear during battles in the lower segment of this floor, but a pair of Monsters will appear in the northern segment.
The next section has multiple rooms. To the left are two Treasure Chests that can be accessed through the previous room. Take the two flight of stairs to continue to the next floor. The Chest containing a Gold [[Ser]] (200) can only be accessed by falling into the room from the above floor, as the door will only open from the inside. A single Monster will appear during battles in the lower segment of this floor, but a pair of Monsters will appear in the northern segment.
<br />
{{br}}
[[File:Fora_Temple_3.png|thumb|150px|Room 3]]
[[File:Fora_Temple_3.png|thumb|150px|Room 3]]
The Chest on the second floor containing a [[Hammer Sword]] can only be accessed if the player has a [[Bomb]]. Navigate through the hole-filled room in the north to collect a Key, then use the Key to open the door in the south, which leads to the boss room. Dropping down into the hole on the upper-right will lead the player to a Gold Ser. A pair of Monsters will appear in the first room with a [[Swordsman]] appearing in the northern one. No enemies appear in the room with the [[Warp Panel]].
The Chest on the second floor containing a [[Hammer Sword]] can only be accessed if the player has a [[Bomb]]. Navigate through the hole-filled room in the north to collect a Key, then use the Key to open the door in the south, which leads to the boss room. Dropping down into the hole on the upper-right will lead the player to a Gold Ser. A pair of Monsters will appear in the first room with a [[Swordsman]] appearing in the northern one. No enemies appear in the room with the [[Warp Panel]].
<br />
{{br}}
[[File:Fora_Temple_4.png|thumb|left|150px|Room 4]]
[[File:Fora_Temple_4.png|thumb|left|150px|Room 4]]
The only thing in the final room is the [[Silver Knight]], who will begin talking to the player as soon as they enter the room. Until the player defeats the Silver Knight, he will remain in the room and the player will be unable to continue the story.
The only thing in the final room is the [[Silver Knight]], who will begin talking to the player as soon as they enter the room. Until the player defeats the Silver Knight, he will remain in the room and the player will be unable to continue the story.


If the player returns after beating the game, [[Alexander Bodine]] will be in Silver Knight's place. He will also become the Silver Knight if the player is under the effects of [[Doppel's Dimension]].
If the player returns after beating the game, [[Alexander Bodine]] will be in Silver Knight's place. He will also become the Silver Knight if the player is under the effects of [[Doppel's Dimension]].
{| border="0" cellpadding="0" cellspacing="0" class="article-table" style="width: 700px;"
{| border="0" cellpadding="0" cellspacing="0" class="article-table" style="width: 100%;"
|I enjoy giving my characters an aura of mystery around them. Silver Knight, [[Mysterious Man]]... Just who are these guys? Even I don't know. I don't know where I'm going with these characters, but I guess that just adds to the fun! On a different topic, I've noticed the forest is usually a starting point for [[:w:c:thelegendofzelda:Kokiri Forest|many]] [[:w:c:supermario:Goomba Road|video]] [[:w:c:fireemblem:West of Ylisstol|game]] [[:w:c:pokemon:Viridian Forest|heroes]], so I thought why not continue the trend? Well, see you around!
|I enjoy giving my characters an aura of mystery around them. Silver Knight, [[Mysterious Man]]... Just who are these guys? Even I don't know. I don't know where I'm going with these characters, but I guess that just adds to the fun! On a different topic, I've noticed the forest is usually a starting point for [[:w:c:thelegendofzelda:Kokiri Forest|many]] [[:w:c:supermario:Goomba Road|video]] [[:w:c:fireemblem:West of Ylisstol|game]] [[:w:c:pokemon:Viridian Forest|heroes]], so I thought why not continue the trend? Well, see you around!
|}
|}
==Power Master 1: A Strange Journey MV==
[[File:Map006.png|thumb|Fora Temple in PM1MV]]
Fora Temple returns in ''[[Power Master 1: A Strange Journey MV]]'', and is the only dungeon accessible in the demo of the game. The general layout is the same, though with a few differences:
*Many pits are placed around the temple, making navigation more difficult.
*The room where the [[Book of Wind]] was found is now merged with the room where the [[Key]] was found, and said Key is placed outside of the room on the ledge.
*The room with the Gold [[Ser]] is easily accessible, though gives three Purple Sers (60 Sers) instead.
*[[Swordswoman]] are introduced as additional enemies.
*The [[Treasure Chest]] with the [[Hammer Sword]] is easily accessible, though it is locked. In the demo, there is no way to open it.
*A [[Flip Switch]] is added and is needed to be pressed to open a barred door.
*All the rooms are loaded onto one map.
==Unity Build==
==Unity Build==
In 2014, an alpha build of Fora Temple was built using the Unity 3D Engine. It is a very basic build, having no textures or anything to interact with. The player can move with the Arrow or WASD Keys, look around with the Mouse, and jump with the Spacebar. The program was officially [https://powermaster.itch.io/power-master-1-fora-temple-unity-alpha-build uploaded to play on the itch.io site] on July 1st, 2016 and is played in the web browser.
In 2014, an alpha build of Fora Temple was built using the Unity 3D Engine. It is a very basic build, having no textures or anything to interact with. The player can move with the Arrow or WASD Keys, look around with the Mouse, and jump with the Spacebar. The program was officially [https://powermaster.itch.io/power-master-1-fora-temple-unity-alpha-build uploaded to play on the itch.io site] on July 1st, 2016 and is played in the web browser.
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Fora Temple PM1 Concept 1.jpg|Concept of Fora Temple for PM1
Fora Temple PM1 Concept 1.jpg|Concept of Fora Temple for PM1
Fora Temple PM1 Concept 2.jpg|Concept of Fora Temple for PM1
Fora Temple PM1 Concept 2.jpg|Concept of Fora Temple for PM1
Map006.png|Fora Temple in PM1MV
</gallery>
</gallery>
==Videos==
==Videos==
[[File:Power Master Game - Fora Temple Alpha Build|thumb|left|250 px]]
[[File:Power Master Game - Fora Temple Alpha Build|thumb|left|250 px]]
<br clear=all/>
{{br}}
{{Areas}}
{{PM1}}
{{PM1}}
{{Games}}
{{Games}}
{{Areas}}
[[Category:Fora Temple]]
[[Category:Fora Temple]]
[[Category:Areas]]
[[Category:Areas]]
[[Category:Dungeons]]
[[Category:Dungeons]]

Revision as of 19:01, 30 May 2017

Template:Dungeon Fora Temple is a large building sitting at the end of Fora Forest. It was created by the Guardian of Fora and it is meant to protect the Fora Gem. It first appears in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Room 1

Fora Temple is the first dungeon level of Power Master 1: A Strange Journey.

The first room contains multiple doors, with the exit into Fora Forest to the south. The doors in the center and to the left lead to Treasure Chests containing a Book of Wind and a Key respectively. Use the Key to unlock the door on the right. Battles with a single Monster can occur in this room.

Room 2

The next section has multiple rooms. To the left are two Treasure Chests that can be accessed through the previous room. Take the two flight of stairs to continue to the next floor. The Chest containing a Gold Ser (200) can only be accessed by falling into the room from the above floor, as the door will only open from the inside. A single Monster will appear during battles in the lower segment of this floor, but a pair of Monsters will appear in the northern segment.

Room 3

The Chest on the second floor containing a Hammer Sword can only be accessed if the player has a Bomb. Navigate through the hole-filled room in the north to collect a Key, then use the Key to open the door in the south, which leads to the boss room. Dropping down into the hole on the upper-right will lead the player to a Gold Ser. A pair of Monsters will appear in the first room with a Swordsman appearing in the northern one. No enemies appear in the room with the Warp Panel.

Room 4

The only thing in the final room is the Silver Knight, who will begin talking to the player as soon as they enter the room. Until the player defeats the Silver Knight, he will remain in the room and the player will be unable to continue the story.

If the player returns after beating the game, Alexander Bodine will be in Silver Knight's place. He will also become the Silver Knight if the player is under the effects of Doppel's Dimension.

I enjoy giving my characters an aura of mystery around them. Silver Knight, Mysterious Man... Just who are these guys? Even I don't know. I don't know where I'm going with these characters, but I guess that just adds to the fun! On a different topic, I've noticed the forest is usually a starting point for many video game heroes, so I thought why not continue the trend? Well, see you around!

Power Master 1: A Strange Journey MV

Fora Temple in PM1MV

Fora Temple returns in Power Master 1: A Strange Journey MV, and is the only dungeon accessible in the demo of the game. The general layout is the same, though with a few differences:

  • Many pits are placed around the temple, making navigation more difficult.
  • The room where the Book of Wind was found is now merged with the room where the Key was found, and said Key is placed outside of the room on the ledge.
  • The room with the Gold Ser is easily accessible, though gives three Purple Sers (60 Sers) instead.
  • Swordswoman are introduced as additional enemies.
  • The Treasure Chest with the Hammer Sword is easily accessible, though it is locked. In the demo, there is no way to open it.
  • A Flip Switch is added and is needed to be pressed to open a barred door.
  • All the rooms are loaded onto one map.

Unity Build

In 2014, an alpha build of Fora Temple was built using the Unity 3D Engine. It is a very basic build, having no textures or anything to interact with. The player can move with the Arrow or WASD Keys, look around with the Mouse, and jump with the Spacebar. The program was officially uploaded to play on the itch.io site on July 1st, 2016 and is played in the web browser.

Gallery

Videos