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Difference between revisions of "Eora Dungeon"

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{{Dungeon
|location = [[Land of Moneo]]
|connections = [[Eora Everlasting]] (exit)
|enemies = [[Wondering Soul]]s, [[Girit]]
|appearances = [[Power Master 1: A Strange Journey|''PM1'']]
}}
'''Eora Dungeon''' is a jail where criminals are held, which rests at the end of [[Eora Everlasting]]. It is first seen in ''[[Power Master 1: A Strange Journey]]''.
'''Eora Dungeon''' is a jail where criminals are held, which rests at the end of [[Eora Everlasting]]. It is first seen in ''[[Power Master 1: A Strange Journey]]''.
==Power Master 1==
 
{{Dungeon|connections = [[Eora Everlasting]] (exit)|enemies = [[Wondering Soul]]s<br>
==Power Master 1: A Strange Journey==
[[Girit]] (boss)|image1 = Eora Dungeon 1.png}}
[[File:Eora Dungeon 1.png|thumb|200px|First floor of Eora Everlasting.]]
All the player really needs to do to progress through Eora Dungeon is open the cells with the switches and grab the [[Key]] in one of them. When the player gets to the 4th basement floor, they will find [[Hunter]] in one of the cells, trying to break out. The player needs to talk to him in order to progress through the game, as a door in [[Kora Fortress]] will not open unless Hunter has escaped Eora Dungeon. Once the player talks to Hunter, they can leave the Dungeon or continue downward to fight [[Girit]]. [[Wondering Soul]]s will attack the player throughout the level.
All the player really needs to do to progress through Eora Dungeon is open the cells with the switches and grab the [[Key]] in one of them. When the player gets to the 4th basement floor, they will find [[Hunter]] in one of the cells, trying to break out. The player needs to talk to him in order to progress through the game, as a door in [[Kora Fortress]] will not open unless Hunter has escaped Eora Dungeon. Once the player talks to Hunter, they can leave the Dungeon or continue downward to fight [[Girit]]. [[Wondering Soul]]s will attack the player throughout the level.
===Treasure===
===Treasure===
Among the several Keys, the player can find a [[Book of Light]] on the first basement floor and a [[Spiked Bow]] in the cell next to Hunter's.
Among the several Keys, the player can find a [[Book of Light]] on the first basement floor and a [[Spiked Bow]] in the cell next to Hunter's.
===Quests===
===Quests===
Eora Dungeon is the only level in the game that holds an optional [[List of Quests in Power Master 1: A Strange Journey#Quest 4|quest]]. Talking to the man in the left cell on the second basement floor will initiate the quest. Simply use a [[Book of Sleep]] on his wife next to him to end the quest and get a [[Book of Scorch]] as a reward.
Eora Dungeon is the only level in the game that holds a [[List of Quests in Power Master 1: A Strange Journey##4 Sleep Tight|side quest]]. Talking to the man in the left cell on the second basement floor will initiate the quest. Simply using a [[Book of Sleep]] on his wife next to him will end the quest and reward the player with a [[Book of Scorch]].
 
==Gallery==
==Gallery==
<gallery widths="150" spacing="small">
<gallery>
Eora Dungeon 1.png|B1F of Eora Dungeon in PM1
Eora Dungeon 1.png|B1F of Eora Dungeon in PM1
Eora Dungeon 2.png|B2F of Eora Dungeon in PM1
Eora Dungeon 2.png|B2F of Eora Dungeon in PM1
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Eora Dungeon PM1 Concept 2.jpg|Concept of Eora Dungeon for Power Master 1
Eora Dungeon PM1 Concept 2.jpg|Concept of Eora Dungeon for Power Master 1
</gallery>
</gallery>
{{Areas}}
{{PM1}}
{{PM1}}
{{Areas}}
[[Category:Eora Dungeon]]
[[Category:Areas]]
[[Category:Areas]]
[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Power Master 1 Dungeons]]

Revision as of 17:37, 2 August 2017

Template:Dungeon Eora Dungeon is a jail where criminals are held, which rests at the end of Eora Everlasting. It is first seen in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

First floor of Eora Everlasting.

All the player really needs to do to progress through Eora Dungeon is open the cells with the switches and grab the Key in one of them. When the player gets to the 4th basement floor, they will find Hunter in one of the cells, trying to break out. The player needs to talk to him in order to progress through the game, as a door in Kora Fortress will not open unless Hunter has escaped Eora Dungeon. Once the player talks to Hunter, they can leave the Dungeon or continue downward to fight Girit. Wondering Souls will attack the player throughout the level.

Treasure

Among the several Keys, the player can find a Book of Light on the first basement floor and a Spiked Bow in the cell next to Hunter's.

Quests

Eora Dungeon is the only level in the game that holds a side quest. Talking to the man in the left cell on the second basement floor will initiate the quest. Simply using a Book of Sleep on his wife next to him will end the quest and reward the player with a Book of Scorch.

Gallery