Welcome to the Power Master Wiki! Content is being updated with data from the new demo. Enjoy your time here!

Cut Content of Power Master 1: A Strange Journey

From Power Master Wiki
Revision as of 20:54, 20 May 2017 by Alex95 (talk | contribs) (No source for most of these right now.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Construction.png
This article is under construction. Please excuse its informal appearance, and do refrain from editing it unless you are the user(s) working on it or have permission from them to do so.
Construction.png

This is a list of all the content that didn't make it into the final game of Power Master 1: A Strange Journey.

Characters

Originally, the four main characters could have their roles swapped, i.e. Helen could be the digger from Uora. In the final game, only the main hero character can be swapped, with Stephan taking the open role.
Additionally, none of the side-quest characters had names. In the notebook, they appear to be simple Generic Characters with a "!" above them, along with a quest number.
A character based on Geoffrey Bodine was also supposed to appear in more areas than just Yora Yore, though he was ultimately removed from the other areas.
Pam was originally created to be a man.[1]

Areas

Bora Building and Lora Grotto had different layouts. In Bora Building, the player had to find Keys in order to open doors and progress. Lora Grotto had players push boulders on to switches.
In Cora Castle, the player was originally supposed to fight Doppel in the room where The Three Mages are fought, and The Three Mages were fought in the room were Danger's copy is now fought.
The Wondering Souls in Eora Dungeon were originally fought in Eora Everlasting, but were moved to the Dungeon so players could focus more on the maze itself.
Gora Graveyard had less graves in it and a different puzzle was present on the third floor of Gora Mansion.
Iora Cavern had cyclones.
An Auction House was placed in Pora. Though it is not accessible, the house still exists in the game's code.

Enemies

Most enemy stats are different from in the final game. Freezeflame appears to have originally been frozen in ice, or have been an ice-based creature.
The player could fight Fade at one point.
Roque and The Three Mages had different appearances, with The Three Mages looking like Magikoopas from the Mario series.
Gobem had a blue orb on its head and was fought similarly to the Egg Golem from Sonic Adventure 2.[2]
Swid does not appear to have originally been made out of sewage.

Mechanics

The player character could originally jump on command, instead of jumping in certain areas like over ledges.
The player could also appear to have been able to connect online, though the functions of which are unknown.

Quests

Quest #5 was given by a deceased woman in Gora Mansion. The reward of the quest would have been free nights in bed, though the player can just simply sleep in the bed in the final game.
Quest #6 was originally the Guardian of Hora telling the player to put out the fires in town. In the final game, quest #6 is given by Samantha in Sora and the fires in Hora are put out immediately after defeating GrandHypnock.
Quest #8 was given by a man in Lora. The objective was to help him defeat 10 Wolves in Aora Avalanche.
Quest #9 was given by a man in Mora, who wanted the player to find the Healing Panel at the top of Mora Mountain.
Quest #10 was given by a person in Nora, who wanted help getting the Bees out of their house.
Quest #12 was given by the female member of Skipper's Crewmembers and wanted to know which of her beds was comfier.
Quest #15 was given by the Guardian of Pora, where he wanted the player to get him a bed.

References

  1. "Piece of trivia: The Shopkeeper was originally a man!" - Alexander Bodine in Bora.
  2. "Gobem's boss fight was going to be a bit different. I guess I had envisioned PM1 as a real-time RPG at one point because, in my notebook, I have a blue object on Gobem's head. I assume I wanted Gobem to function similar to the Egg Golem from Sonic Adventure 2." - Alexander Bodine in Mora Cave.