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Difference between revisions of "Barrier"

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'''Mana Barrier''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''.
'''Mana Barrier''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''.
==Power Master 1: A Strange Journey==
==Power Master 1: A Strange Journey==
{{Infobox Skill
{{Infobox Skill
| image1 = PM1_Mana_Barrier.png
|image = [[File:PM1_Mana_Barrier.png|x300px]]
|info=''For 5 turns, party is immune to [[Status Ailment|status ailments]].''
|info=''For 5 turns, party is immune to [[Status Ailment|status ailments]].''
|effect=Protects the current party from being inflicted by status ailments for five turns.
|effect=Protects the current party from being inflicted by status ailments for five turns.
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{{Skills}}
{{Skills}}
{{PM1}}
{{PM1}}
[[Category:Mana Barrier]]
[[Category:Skills]]
[[Category:Skills]]
[[Category:Power Master 1 Skills]]

Revision as of 00:11, 28 December 2017

Mana Barrier is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Barrier
PM1 Mana Barrier.png
Skill Information
Info For 5 turns, party is immune to status ailments.
Effect Protects the current party from being inflicted by status ailments for five turns.
Cost 50 Special Points

In Power Master 1: A Strange Journey, Mana Barrier is a skill learned by Helen and her respective Doppel. Helen learns the skill at Level 10 at it costs 50 Special Points to use.

Mana Barrier creates a protective shield around the current party members, protecting them from being effected by most Status Ailments.