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Difference between revisions of "Status Ailment"
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===Attack Up=== | ===Attack Up=== | ||
Raises the character's Attack for a time. | Raises the character's Attack for a time. | ||
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The character's accuracy falls for three to five turns. | The character's accuracy falls for three to five turns. | ||
===Blown=== | ===Blown=== |
Revision as of 20:28, 23 December 2016
Status Ailments are additional properties forced onto characters and enemies that affect the way battles play out. Usually, they are causes by a special parameter included with certain skills or weapons.
Types of Ailments
Agility Down
Also called Slowed, the character's Agility is reduced for a time.
Agility Up
Raises the character's Agility for a time.
Asleep
The character falls asleep and cannot move for three to five turns. The character has a chance of waking up if they are attacked.
Attack Down
Lowers the character's Attack for a time.
Attack Up
Raises the character's Attack for a time.
Blinded
The character's accuracy falls for three to five turns.
Blown
The character cannot move until their next turn.
Burned
The character takes damage for two to five turns.
Confused
The character will attack anyone or do a random command for two to four turns. The character has a chance of regaining their senses if attacked.
Defense Down
Lowers the character's Defense for a time.
Defense Up
Raises a character's Defense for a time.
Frozen
The character cannot move for three to eight turns.
Knocked Out
Alternatively called Death or K.O.'d, this occurs when the character's Health reaches zero. Character cannot move until revived.
Luck Down
Lowers the character's Luck for a time.
Luck Up
Raises the character's Luck for a time.
Paralyzed
The character cannot move for four to six turns.
Petrified
The character cannot move. The character has a chance of breaking free if attacked.
Poisoned
The character will continuously take damage.
Possessed
The character will attack one of their allies.
Power Down
Lowers the character's Power for a time.
Power Up
Raises the character's Power for a time.
Resistance Down
Lowers the character's Resistance for a time.
Resistance Up
Raises the character's Resistance for a time.