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Difference between revisions of "Status Ailment"

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'''Status Ailments''' are additional properties forced onto characters and enemies that affect the way battles play out. Usually, they are caused by a special parameter included with certain skills or weapons. Depending on the ailment, it will either help or hinder the effected target.
'''Status Ailments''' are additional properties forced onto characters and enemies that affect the way battles play out. Usually, they are caused by a special parameter included with certain skills or weapons. Depending on the ailment, it will either help or hinder the effected target. They are usually temporary.
==Types of Ailments==
==Types of Ailments==
===Agility Down===
*[[Agility Down]]: The character's [[Agility]] is reduced.
Also called '''Slowed''', the character's [[Agility]] is reduced for a time.
*[[Agility Up (status ailment)|Agility Up]]: Raises the character's Agility.
===Agility Up===
*[[Asleep]]: The character falls asleep and cannot move. The character has a chance of waking up if they are attacked.
Raises the character's Agility for a time.
*[[Barrier (status ailment)|Barrier]]: A protective state that prevents the character from being effected by negative effects.
===Asleep===
*[[Blinded]]: The character's accuracy falls.
The character falls asleep and cannot move for three to five turns. The character has a chance of waking up if they are attacked.
*[[Blown]]: The character cannot move until their next turn.
===Attack Down===
*[[Boggled]]: The character will attack anyone, friend or enemy.
Lowers the character's [[Attack (stat)|Attack]] for a time.
*[[Burned]]: The character takes damage and cannot move.
*[[Confused]]: The character cannot use Special Skills.
*[[Defeated]]: This occurs when the character's [[Health]] reaches zero. Character cannot move until revived.
*[[Defense Down]]: Lowers the character's [[Defense]].
*[[Defense Up (status ailment)|Defense Up]]: Raises a character's Defense.
*[[Elemental Force]]: Changes the character's attack properties to that of the specified element.
*[[Evasive]]: The character becomes harder to hit.
*[[Frozen]]: The character cannot move.
*[[HP Regen]]: The character's [[Health]] slowly recovers.
*[[Hypnotized]]: The character attacks their allies, and their evasion is reduced.
*[[Intangible]]: The character cannot take damage from physical attacks.
*[[Invincible]]: The character takes no damage.
*[[Luck Down]]: Lowers the character's [[Luck]].
*[[Luck Up (status ailment)|Luck Up]]: Raises the character's Luck.
*[[MP Regen]]: The character's [[Energy]] slowly recovers.
*[[Muted]]: The character cannot cast spells.
*[[Offense Down]]: Lowers the character's [[Offense]].
*[[Offense Up (status ailment)|Offense Up]]: Raises the character's Offense.
*[[Paralyzed]]: The character cannot move.
*[[Petrified]]: The character cannot move. The character has a chance of breaking free if attacked.
*[[Poisoned]]: The character will continuously take damage.
*[[Possessed]]: The character will attack one of their allies.
*[[Power Down]]: Lowers the character's [[Power]].
*[[Power Up (status ailment)|Power Up]]: Raises the character's Power.
*[[Provoked]]: The character will only focus on the provoker.
*[[Resistance Down]]: Lowers the character's [[Resistance]].
*[[Resistance Up (status ailment)|Resistance Up]]: Raises the character's Resistance.


===Attack Up===
[[Category:Status Ailments|*]]
Raises the character's Attack for a time.
===Blinded===
The character's accuracy falls for three to five turns.
===Blown===
The character cannot move until their next turn.
===Burned===
The character takes damage for two to five turns.
===Confused===
The character will attack anyone or do a random command for two to four turns. The character has a chance of regaining their senses if attacked.
===Defense Down===
Lowers the character's [[Defense]] for a time.
===Defense Up===
Raises a character's Defense for a time.
===Frozen===
The character cannot move for three to eight turns.
===Knocked Out===
Alternatively called '''Death''' or '''K.O.'d''', this occurs when the character's [[Health]] reaches zero. Character cannot move until revived.
===Luck Down===
Lowers the character's [[Luck]] for a time.
===Luck Up===
Raises the character's Luck for a time.
===Paralyzed===
The character cannot move for four to six turns.
===Petrified===
The character cannot move. The character has a chance of breaking free if attacked.
===Poisoned===
The character will continuously take damage.
===Possessed===
The character will attack one of their allies.
===Power Down===
Lowers the character's [[Power]] for a time.
===Power Up===
Raises the character's Power for a time.
===Resistance Down===
Lowers the character's [[Resistance]] for a time.
===Resistance Up===
Raises the character's Resistance for a time.
[[Category:Status Ailments]]

Latest revision as of 04:01, 2 July 2021

Status Ailments are additional properties forced onto characters and enemies that affect the way battles play out. Usually, they are caused by a special parameter included with certain skills or weapons. Depending on the ailment, it will either help or hinder the effected target. They are usually temporary.

Types of Ailments

  • Agility Down: The character's Agility is reduced.
  • Agility Up: Raises the character's Agility.
  • Asleep: The character falls asleep and cannot move. The character has a chance of waking up if they are attacked.
  • Barrier: A protective state that prevents the character from being effected by negative effects.
  • Blinded: The character's accuracy falls.
  • Blown: The character cannot move until their next turn.
  • Boggled: The character will attack anyone, friend or enemy.
  • Burned: The character takes damage and cannot move.
  • Confused: The character cannot use Special Skills.
  • Defeated: This occurs when the character's Health reaches zero. Character cannot move until revived.
  • Defense Down: Lowers the character's Defense.
  • Defense Up: Raises a character's Defense.
  • Elemental Force: Changes the character's attack properties to that of the specified element.
  • Evasive: The character becomes harder to hit.
  • Frozen: The character cannot move.
  • HP Regen: The character's Health slowly recovers.
  • Hypnotized: The character attacks their allies, and their evasion is reduced.
  • Intangible: The character cannot take damage from physical attacks.
  • Invincible: The character takes no damage.
  • Luck Down: Lowers the character's Luck.
  • Luck Up: Raises the character's Luck.
  • MP Regen: The character's Energy slowly recovers.
  • Muted: The character cannot cast spells.
  • Offense Down: Lowers the character's Offense.
  • Offense Up: Raises the character's Offense.
  • Paralyzed: The character cannot move.
  • Petrified: The character cannot move. The character has a chance of breaking free if attacked.
  • Poisoned: The character will continuously take damage.
  • Possessed: The character will attack one of their allies.
  • Power Down: Lowers the character's Power.
  • Power Up: Raises the character's Power.
  • Provoked: The character will only focus on the provoker.
  • Resistance Down: Lowers the character's Resistance.
  • Resistance Up: Raises the character's Resistance.