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Difference between revisions of "Status Ailment"

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'''Status Ailments''' are additional properties forced onto characters and enemies that affect the way battles play out. Usually, they are causes by a special parameter included with certain skills or weapons.
'''Status Ailments''' are additional properties forced onto characters and enemies that affect the way battles play out. Usually, they are caused by a special parameter included with certain skills or weapons. Depending on the ailment, it will either help or hinder the effected target. They are usually temporary.
==Types of Ailments==
==Types of Ailments==
===Agility Down===
*[[Agility Down]]: The character's [[Agility]] is reduced.
Also called '''Slowed''', the character's [[Agility]] is reduced for a time.
*[[Agility Up (status ailment)|Agility Up]]: Raises the character's Agility.
===Agility Up===
*[[Asleep]]: The character falls asleep and cannot move. The character has a chance of waking up if they are attacked.
Raises the character's Agility for a time.
*[[Barrier (status ailment)|Barrier]]: A protective state that prevents the character from being effected by negative effects.
===Asleep===
*[[Blinded]]: The character's accuracy falls.
The character falls asleep and cannot move for three to five turns. The character has a chance of waking up if they are attacked.
*[[Blown]]: The character cannot move until their next turn.
===Attack Down===
*[[Boggled]]: The character will attack anyone, friend or enemy.
Lowers the character's [[Attack]] for a time.
*[[Burned]]: The character takes damage and cannot move.
===Attack Up===
*[[Confused]]: The character cannot use Special Skills.
Raises the character's Attack for a time.
*[[Defeated]]: This occurs when the character's [[Health]] reaches zero. Character cannot move until revived.
===Blinded===
*[[Defense Down]]: Lowers the character's [[Defense]].
The character's accuracy falls for three to five turns.
*[[Defense Up (status ailment)|Defense Up]]: Raises a character's Defense.
===Blown===
*[[Elemental Force]]: Changes the character's attack properties to that of the specified element.
The character cannot move until their next turn.
*[[Evasive]]: The character becomes harder to hit.
===Burned===
*[[Frozen]]: The character cannot move.
The character takes damage for two to five turns.
*[[HP Regen]]: The character's [[Health]] slowly recovers.
===Confused===
*[[Hypnotized]]: The character attacks their allies, and their evasion is reduced.
The character will attack anyone or do a random command for two to four turns. The character has a chance of regaining their senses if attacked.
*[[Intangible]]: The character cannot take damage from physical attacks.
===Defense Down===
*[[Invincible]]: The character takes no damage.
Lowers the character's [[Defense]] for a time.
*[[Luck Down]]: Lowers the character's [[Luck]].
===Defense Up===
*[[Luck Up (status ailment)|Luck Up]]: Raises the character's Luck.
Raises a character's Defense for a time.
*[[MP Regen]]: The character's [[Energy]] slowly recovers.
===Frozen===
*[[Muted]]: The character cannot cast spells.
The character cannot move for three to eight turns.
*[[Offense Down]]: Lowers the character's [[Offense]].
===Knocked Out===
*[[Offense Up (status ailment)|Offense Up]]: Raises the character's Offense.
Alternatively called '''Death''' or '''K.O.'d''', this occurs when the character's [[Health]] reaches zero. Character cannot move until revived.
*[[Paralyzed]]: The character cannot move.
===Luck Down===
*[[Petrified]]: The character cannot move. The character has a chance of breaking free if attacked.
Lowers the character's [[Luck]] for a time.
*[[Poisoned]]: The character will continuously take damage.
===Luck Up===
*[[Possessed]]: The character will attack one of their allies.
Raises the character's Luck for a time.
*[[Power Down]]: Lowers the character's [[Power]].
===Paralyzed===
*[[Power Up (status ailment)|Power Up]]: Raises the character's Power.
The character cannot move for four to six turns.
*[[Provoked]]: The character will only focus on the provoker.
===Petrified===
*[[Resistance Down]]: Lowers the character's [[Resistance]].
The character cannot move. The character has a chance of breaking free if attacked.
*[[Resistance Up (status ailment)|Resistance Up]]: Raises the character's Resistance.
===Poisoned===
 
The character will continuously take damage.
[[Category:Status Ailments|*]]
===Possessed===
The character will attack one of their allies.
===Power Down===
Lowers the character's [[Power]] for a time.
===Power Up===
Raises the character's Power for a time.
===Resistance Down===
Lowers the character's [[Resistance]] for a time.
===Resistance Up===
Raises the character's Resistance for a time.
[[Category:Status Ailments]]

Latest revision as of 04:01, 2 July 2021

Status Ailments are additional properties forced onto characters and enemies that affect the way battles play out. Usually, they are caused by a special parameter included with certain skills or weapons. Depending on the ailment, it will either help or hinder the effected target. They are usually temporary.

Types of Ailments

  • Agility Down: The character's Agility is reduced.
  • Agility Up: Raises the character's Agility.
  • Asleep: The character falls asleep and cannot move. The character has a chance of waking up if they are attacked.
  • Barrier: A protective state that prevents the character from being effected by negative effects.
  • Blinded: The character's accuracy falls.
  • Blown: The character cannot move until their next turn.
  • Boggled: The character will attack anyone, friend or enemy.
  • Burned: The character takes damage and cannot move.
  • Confused: The character cannot use Special Skills.
  • Defeated: This occurs when the character's Health reaches zero. Character cannot move until revived.
  • Defense Down: Lowers the character's Defense.
  • Defense Up: Raises a character's Defense.
  • Elemental Force: Changes the character's attack properties to that of the specified element.
  • Evasive: The character becomes harder to hit.
  • Frozen: The character cannot move.
  • HP Regen: The character's Health slowly recovers.
  • Hypnotized: The character attacks their allies, and their evasion is reduced.
  • Intangible: The character cannot take damage from physical attacks.
  • Invincible: The character takes no damage.
  • Luck Down: Lowers the character's Luck.
  • Luck Up: Raises the character's Luck.
  • MP Regen: The character's Energy slowly recovers.
  • Muted: The character cannot cast spells.
  • Offense Down: Lowers the character's Offense.
  • Offense Up: Raises the character's Offense.
  • Paralyzed: The character cannot move.
  • Petrified: The character cannot move. The character has a chance of breaking free if attacked.
  • Poisoned: The character will continuously take damage.
  • Possessed: The character will attack one of their allies.
  • Power Down: Lowers the character's Power.
  • Power Up: Raises the character's Power.
  • Provoked: The character will only focus on the provoker.
  • Resistance Down: Lowers the character's Resistance.
  • Resistance Up: Raises the character's Resistance.