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Difference between revisions of "Power Master: A Strange Journey MV"

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Of the scripts, the slippery tiles found in areas like [[Lora Grotto]] return, as well as various expansions to the message, saving, and controller configuration systems are added. Most of the scripts provided are from the [http://yanfly.moe/plugins/en/ Yanfly Engine] database.<ref name=PM1MV/>
Of the scripts, the slippery tiles found in areas like [[Lora Grotto]] return, as well as various expansions to the message, saving, and controller configuration systems are added. Most of the scripts provided are from the [http://yanfly.moe/plugins/en/ Yanfly Engine] database.<ref name=PM1MV/>


Additional menus and options will also be added. Players can now configure the buttons on their keyboard and controllers, save, load, and delete files from the same menu, and view stat changes within [[Shop]]s. Also revealed is the information of a standard sword, simply called [[Sword]], showing it to have a Counter Attack as well.<ref>https://www.facebook.com/PowerMasterRPG/posts/1353286214716172</ref>
Additional menus and options will also be added. Players can now configure the buttons on their keyboard and controllers, save, load, and delete files from the same menu, and view stat changes within [[Shop]]s. Also revealed is the information of a standard sword, simply called [[Sword]], showing it to have a Counter Attack as well.<ref>https://www.facebook.com/PowerMasterRPG/posts/1353286214716172</ref> Additionally, enemies will now appear in and move around the fields, allowing players to easily find the enemies they want to fight or avoid them entirely.<ref>http://powermaster.gamepedia.com/Thread:1308#3</ref>


Originally, the game would have utilized side-view battles, along with [[:Category:Magic Spells|magic spells]] and [[:Category:Lances|lances]].<ref>http://powermaster64.deviantart.com/art/Stephan-SV-Actor-654093776?ga_submit_new=10%253A1483037496</ref>, however the side-view battles was later dropped.<ref>https://www.facebook.com/PowerMasterRPG/posts/1498006636910795</ref> Both ''Power Master 1 MV'' and ''Power Master 2'' will be available to download through Steam at launch as well.<ref name=Facebook>https://www.facebook.com/PowerMasterRPG/photos/a.605065082871626.1073741828.604636349581166/1403574666353993/?type=3&theater</ref> [[Geoffrey Bodine]] also returns to the team to provide the artwork for the two games.<ref>https://www.facebook.com/PowerMasterRPG/photos/a.605065082871626.1073741828.604636349581166/1410650945646365/?type=3&notif_t=like&notif_id=1485195397674635</ref>
Originally, the game would have utilized side-view battles, along with [[:Category:Magic Spells|magic spells]] and [[:Category:Lances|lances]].<ref>http://powermaster64.deviantart.com/art/Stephan-SV-Actor-654093776?ga_submit_new=10%253A1483037496</ref>, however the side-view battles was later dropped.<ref>https://www.facebook.com/PowerMasterRPG/posts/1498006636910795</ref> Both ''Power Master 1 MV'' and ''Power Master 2'' will be available to download through Steam at launch as well.<ref name=Facebook>https://www.facebook.com/PowerMasterRPG/photos/a.605065082871626.1073741828.604636349581166/1403574666353993/?type=3&theater</ref> [[Geoffrey Bodine]] also returns to the team to provide the artwork for the two games.<ref>https://www.facebook.com/PowerMasterRPG/photos/a.605065082871626.1073741828.604636349581166/1410650945646365/?type=3&notif_t=like&notif_id=1485195397674635</ref>

Revision as of 23:34, 7 May 2017

New.png
This article is about an upcoming game.
Please do not add false or speculative information to the article and please site your sources.
Additionally, once the game is released, this article may need reorganizing.

Template:InfoboxGames Power Master 1: A Strange Journey MV (shortened to Power Master 1 MV, A Strange Journey MV, or PM1MV) is an upcoming game in the Power Master series, officially announced on November 22nd, 2016 with the release of late 2017 in mind. It is a remake of Power Master 1: A Strange Journey with updated graphics, new characters Matt and Alice, and new mechanics. It is being developed alongside Power Master 2: The Legend as well.[1]

A later post by Alexander Bodine showed several swords, a few axes, and a number of scripts that will be in the game, or are at least being tested for the game. Of the weapons, some returning ones are Iron Sword, Fire Sword, and Silver Axe, along with some new ones such as Platinum Sword, Attack Slayer, and Stephan's Blade. Of them, only Stephan's Blade's info is shown, which also confirmed a use of Counter Attacks.[1]

Of the scripts, the slippery tiles found in areas like Lora Grotto return, as well as various expansions to the message, saving, and controller configuration systems are added. Most of the scripts provided are from the Yanfly Engine database.[1]

Additional menus and options will also be added. Players can now configure the buttons on their keyboard and controllers, save, load, and delete files from the same menu, and view stat changes within Shops. Also revealed is the information of a standard sword, simply called Sword, showing it to have a Counter Attack as well.[2] Additionally, enemies will now appear in and move around the fields, allowing players to easily find the enemies they want to fight or avoid them entirely.[3]

Originally, the game would have utilized side-view battles, along with magic spells and lances.[4], however the side-view battles was later dropped.[5] Both Power Master 1 MV and Power Master 2 will be available to download through Steam at launch as well.[6] Geoffrey Bodine also returns to the team to provide the artwork for the two games.[7]

Gallery

References

Template:PM1MV