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Difference between revisions of "Eora Dungeon"

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(Created page with "==Power Master 1== {{Dungeon}} '''Eora Dungeon''' is a place where criminals are held in ''Power Master 1: A Strange Journey'', sitting at the end of Eora Everlasting....")
 
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==Power Master 1==
==Power Master 1==
{{Dungeon}}
{{Dungeon|connections = [[Eora Everlasting]] (exit)|enemies = [[Wondering Soul]]s<br>
[[Girit]] (boss)}}
'''Eora Dungeon''' is a place where criminals are held in ''[[Power Master 1: A Strange Journey]]'', sitting at the end of [[Eora Everlasting]]. All the player really needs to do to progress is open the cells with the [[Toggle Switch]] and grab the [[Key]] in one of them. When the player gets to the 4th basement floor, they will find [[Hunter]] in one of the cells, trying to break out. The player needs to talk to him in order to progress through the game, as a door in [[Kora Fortress]] will not open unless Hunter has escaped Eora Dungeon. Once the player talks to Hunter, they can leave the Dungeon or continue downward to fight [[Girit]]. [[Wondering Soul]]s will attack the player throughout the level.
'''Eora Dungeon''' is a place where criminals are held in ''[[Power Master 1: A Strange Journey]]'', sitting at the end of [[Eora Everlasting]]. All the player really needs to do to progress is open the cells with the [[Toggle Switch]] and grab the [[Key]] in one of them. When the player gets to the 4th basement floor, they will find [[Hunter]] in one of the cells, trying to break out. The player needs to talk to him in order to progress through the game, as a door in [[Kora Fortress]] will not open unless Hunter has escaped Eora Dungeon. Once the player talks to Hunter, they can leave the Dungeon or continue downward to fight [[Girit]]. [[Wondering Soul]]s will attack the player throughout the level.
===Treasure===
===Treasure===

Revision as of 17:48, 25 August 2016

Power Master 1

Template:Dungeon Eora Dungeon is a place where criminals are held in Power Master 1: A Strange Journey, sitting at the end of Eora Everlasting. All the player really needs to do to progress is open the cells with the Toggle Switch and grab the Key in one of them. When the player gets to the 4th basement floor, they will find Hunter in one of the cells, trying to break out. The player needs to talk to him in order to progress through the game, as a door in Kora Fortress will not open unless Hunter has escaped Eora Dungeon. Once the player talks to Hunter, they can leave the Dungeon or continue downward to fight Girit. Wondering Souls will attack the player throughout the level.

Treasure

Among the several Keys, the player can find a Book of Light on the first basement floor and a Spiked Bow in the cell next to Hunter's.

Quests

Eora Dungeon is the only level in the game that holds an optional quest. Talking to the man in the left cell on the second basement floor will initiate the quest. Simply use a Book of Sleep on his wife next to him to end the quest and get a Book of Scorch as a reward.

Gallery