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'''Cora Castle''' is the twenty-sixth and final dungeon level in ''[[Power Master 1: A Strange Journey]]''.  
'''Cora Castle''' is the twenty-sixth and final dungeon level in ''[[Power Master 1: A Strange Journey]]''.  
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[[File:Cora_Castle_1F.png|thumb|left|150px|First floor of Cora Castle in PM1]] The only enemies fought in Cora Castle are magical copies of past bosses that the player needs to defeat in order to move on. To the right, the player will fight [[Hypnock#GrandHypnock Copy|GrandHypnock's]] and [[Phantom#Phantom Copy|Phantom's]] copies. The left holds [[Blide#Blide Copy|Blide's]] and [[Burrow#Burrow Copy|Burrow's]] copies. Both sides will meet at [[Swid#Swid Copy|Swid's]] copy and defeating Swid will give the player a [[Key]] to the next floor. If the player somehow already has a Key (such as keeping the extra one from [[Bora Building]] or [[Kora Fortress]]), then the player can skip all the fights on this floor.
[[File:Cora_Castle_1F.png|thumb|left|150px|First floor of Cora Castle in PM1]]  
The only enemies fought in Cora Castle are magical copies of past bosses that the player needs to defeat in order to move on. To the right, the player will fight [[Hypnock#GrandHypnock Copy|GrandHypnock's]] and [[Phantom#Phantom Copy|Phantom's]] copies. The left holds [[Blide#Blide Copy|Blide's]] and [[Burrow#Burrow Copy|Burrow's]] copies. Both sides will meet at [[Swid#Swid Copy|Swid's]] copy and defeating Swid will give the player a [[Key]] to the next floor. If the player somehow already has a Key (such as keeping the extra one from [[Bora Building]] or [[Kora Fortress]]), then the player can skip all the fights on this floor.
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[[File:Cora_Castle_2F.png|thumb|150px|Second floor of Cora Castle in PM1]] Entering the next floor will immediately begin a conversation with [[The Three Mages]] followed by a fight. They are the only bosses in this dungeon to not be a magical copy, but rather a returning boss. Defeating them will allow the player to continue. Next, the player will have to fight [[Dotwood#Dotwood Copy|Dotwood]], [[Gobem#Gobem Copy|Gobem]], [[Skragon#Skragon Copy|Skragon]], and [[Danger#Danger Copy|Danger]] in that order.
[[File:Cora_Castle_2F.png|thumb|150px|Second floor of Cora Castle in PM1]]  
Entering the next floor will immediately begin a conversation with [[The Three Mages]] followed by a fight. They are the only bosses in this dungeon to not be a magical copy, but rather a returning boss. Defeating them will allow the player to continue. Next, the player will have to fight [[Dotwood#Dotwood Copy|Dotwood]], [[Gobem#Gobem Copy|Gobem]], [[Skragon#Skragon Copy|Skragon]], and [[Danger#Danger Copy|Danger]] in that order.
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[[File:Cora_Castle_3F.png|thumb|left|150px|Third floor of Cora Castle in PM1]] In the first room of the final floor is a [[Healing Panel]], which will recover all the Health the player lost. Stepping in between the two walls after the stairs will trigger a conversation between the members of the party. The conversation will change based on how many members are present. Talking to [[Exitilus]] at the throne will initiate the final battle.
[[File:Cora_Castle_3F.png|thumb|left|150px|Third floor of Cora Castle in PM1]]  
In the first room of the final floor is a [[Healing Panel]], which will recover all the Health the player lost. Stepping in between the two walls after the stairs will trigger a conversation between the members of the party. The conversation will change based on how many members are present. Talking to [[Exitilus]] at the throne will initiate the final battle.
===Alex's Statement===
===Alex's Statement===
[[Alexander Bodine]] is found in the castle courtyard after the game is completed. He turns into [[Kyle]] if the player is under the effects of [[Doppel's Dimension]]. Pictures of the characters are shown on screen when he says their name.
[[Alexander Bodine]] is found in the castle courtyard after the game is completed. He turns into [[Kyle]] if the player is under the effects of [[Doppel's Dimension]]. Pictures of the characters are shown on screen when he says their name.

Revision as of 16:48, 17 September 2016

Template:Dungeon

Power Master 1

Cora Castle is the twenty-sixth and final dungeon level in Power Master 1: A Strange Journey.

First floor of Cora Castle in PM1

The only enemies fought in Cora Castle are magical copies of past bosses that the player needs to defeat in order to move on. To the right, the player will fight GrandHypnock's and Phantom's copies. The left holds Blide's and Burrow's copies. Both sides will meet at Swid's copy and defeating Swid will give the player a Key to the next floor. If the player somehow already has a Key (such as keeping the extra one from Bora Building or Kora Fortress), then the player can skip all the fights on this floor.

Second floor of Cora Castle in PM1

Entering the next floor will immediately begin a conversation with The Three Mages followed by a fight. They are the only bosses in this dungeon to not be a magical copy, but rather a returning boss. Defeating them will allow the player to continue. Next, the player will have to fight Dotwood, Gobem, Skragon, and Danger in that order.

Third floor of Cora Castle in PM1

In the first room of the final floor is a Healing Panel, which will recover all the Health the player lost. Stepping in between the two walls after the stairs will trigger a conversation between the members of the party. The conversation will change based on how many members are present. Talking to Exitilus at the throne will initiate the final battle.

Alex's Statement

Alexander Bodine is found in the castle courtyard after the game is completed. He turns into Kyle if the player is under the effects of Doppel's Dimension. Pictures of the characters are shown on screen when he says their name.

So, to help get the word out for the remake of this game, I decided to show off some of the new characters. Said characters can also be found on my main site at www.powermastergame.webs.com. Here is Alice...Chris...Daniel...Erica...Kyra. She's one of my favorites. ...Lacey...Madilynn...Marina...Matt (Ignore his hands)...Octavis, along with his family...Sobie...and finally Stan. I have a LOT of ideas for Power Master and I hope you continue to play the games that get released. Some of the characters also appear as transformations in the Zora Zone. (If the player is transformed, Alex will add "In fact, you're likely playing as a few of them now!" here). See you around!