Welcome to the Power Master Wiki! Content is being updated with data from the new demo. Enjoy your time here!

Difference between revisions of "Status Ailment"

From Power Master Wiki
Jump to navigationJump to search
m
 
Line 36: Line 36:
*[[Resistance Up (status ailment)|Resistance Up]]: Raises the character's Resistance.
*[[Resistance Up (status ailment)|Resistance Up]]: Raises the character's Resistance.


{{disambig}}
[[Category:Status Ailments|*]]
[[Category:Status Ailments|*]]

Latest revision as of 04:01, 2 July 2021

Status Ailments are additional properties forced onto characters and enemies that affect the way battles play out. Usually, they are caused by a special parameter included with certain skills or weapons. Depending on the ailment, it will either help or hinder the effected target. They are usually temporary.

Types of Ailments

  • Agility Down: The character's Agility is reduced.
  • Agility Up: Raises the character's Agility.
  • Asleep: The character falls asleep and cannot move. The character has a chance of waking up if they are attacked.
  • Barrier: A protective state that prevents the character from being effected by negative effects.
  • Blinded: The character's accuracy falls.
  • Blown: The character cannot move until their next turn.
  • Boggled: The character will attack anyone, friend or enemy.
  • Burned: The character takes damage and cannot move.
  • Confused: The character cannot use Special Skills.
  • Defeated: This occurs when the character's Health reaches zero. Character cannot move until revived.
  • Defense Down: Lowers the character's Defense.
  • Defense Up: Raises a character's Defense.
  • Elemental Force: Changes the character's attack properties to that of the specified element.
  • Evasive: The character becomes harder to hit.
  • Frozen: The character cannot move.
  • HP Regen: The character's Health slowly recovers.
  • Hypnotized: The character attacks their allies, and their evasion is reduced.
  • Intangible: The character cannot take damage from physical attacks.
  • Invincible: The character takes no damage.
  • Luck Down: Lowers the character's Luck.
  • Luck Up: Raises the character's Luck.
  • MP Regen: The character's Energy slowly recovers.
  • Muted: The character cannot cast spells.
  • Offense Down: Lowers the character's Offense.
  • Offense Up: Raises the character's Offense.
  • Paralyzed: The character cannot move.
  • Petrified: The character cannot move. The character has a chance of breaking free if attacked.
  • Poisoned: The character will continuously take damage.
  • Possessed: The character will attack one of their allies.
  • Power Down: Lowers the character's Power.
  • Power Up: Raises the character's Power.
  • Provoked: The character will only focus on the provoker.
  • Resistance Down: Lowers the character's Resistance.
  • Resistance Up: Raises the character's Resistance.